And that means that you can't even code with DirectX 10 or OpenGL 3." OpenGL Versions and Device Compatibility. What GLSL version may I assume? MSI GeForce RTX 3090 Suprim X. System you need the lib32-nvidia-utils (and lib32-intel-dri if you intendīut it turns out I used the instructions for older ubuntu.Minimum of 1.4 and 3.2 seems incredibly historic, so I assume glx version is not numbered in parallel with OpenGL version. If you want to run 32-bit applications (like games with wine) on a 64-bit Together with the rest to avoid a dependency conflict between intel-dri and Intel-dri and xf86-video-intel installed, you will have to reinstall them
Install intel-dri, xf86-video-intel, bumblebee and nvidia. * first load the config to make the logging verbosity level available My problem specifically is on line 367 of the bumblebee source code in Tedious to install for me in archlinux, but now, it works flawlessly.On Wed, at 7:43 PM, polyfrag wrote:Ġ0:02.0 VGA compatible controller : Intel Corporation 82G33/G31Įxpress Integrated Graphics Controller (rev 02) Have, reboot, and start from the beginning.
Likelihood, you’ll have to uninstall every bumblebee/nvidia package you What steps have you done regarding installing bumblebee? In all If you want to run 32-bit applications (like games with wine) on a 64-bit system you need the lib32-nvidia-utils (and lib32-intel-dri if you intend to use primusrun) package too.īut it turns out I used the instructions for older ubuntu. If you have intel-dri and xf86-video-intel installed, you will have to reinstall them together with the rest to avoid a dependency conflict between intel-dri and nvidia. Though it says there in the Intel/NVidia install instructions: I don’t see this addressed in the arch wiki. Pci_bus_id_discrete = pci_find_gfx_by_vendor(PCI_VENDOR_ID_NVIDIA) īb_log(LOG_ERR, “No nVidia graphics card found, quitting.\n”) * first load the config to make the logging verbosity level available */
* You should have received a copy of the GNU General Public License * GNU General Public License for more details. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * but WITHOUT ANY WARRANTY without even the implied warranty of * Bumblebee is distributed in the hope that it will be useful,
* the Free Software Foundation, either version 3 of the License, or * it under the terms of the GNU General Public License as published by * Bumblebee is free software: you can redistribute it and/or modify Samsagax/bumblebeed/blob/master/src/bumblebeed.c /* My problem specifically is on line 367 of the bumblebee source code in main(): Mmm.Ġ0:02.0 VGA compatible controller : Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 02) I either have to rewrite the unsupported shader functions on the CPU side, like reflect, and use 2.1, or make everthing use vertex array objects and use 3.3 core.
Is there any way to programmatically switch to the high-performance card using SDL2? Has this been encountered before?ĭrivers are allowed by the spec to give you versions higher than what you request if the version is a superset of what you requested, since all your code will work in that version (so if you get a 3.3 context, all code written for OpenGL 3.2 will still work.Ĭompatibility Profile isn?t supported in any Mesa or Mac OS X driverĪ person who helped port it to linux ran it just fine, though at 1 FPS, though that might’ve been because of a bigger, more complex model being rendered accidentally instead of trees.Īnd only exists so that programs can (unfortunately) mix OpenGL concepts that only made sense in the 1990?s with OpenGL concepts that only make sense in 2014 (legacy OpenGL 2.x and below is different from Compatibility Profile.) I would probably avoid it. So is the 3.2 version not supported by my driver? I have an integrated Intel videocard on my laptop in addition to a high-performance NVidia Quadro. OpenGL shading language version string: 1.30 OpenGL version string: 3.0 Mesa 10.3.0-devel (git-96a95f4 saucy-oibaf-ppa) OpenGL core profile profile mask: core profile OpenGL core profile context flags: (none) OpenGL core profile shading language version string: 3.30 OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.3.0-devel (git-96a95f4 saucy-oibaf-ppa) OpenGL renderer string: Mesa DRI Intel® Ivybridge Mobile OpenGL vendor string: Intel Open Source Technology Center I can get a 3.3 core profile or a 3.0 profile if I don’t specify which version I need, but I can’t get a 3.2 core or compatibility version, which is the one I require.